Rules of survival engine11/25/2023 ![]() In this example, we created a modular rule that if health goes under 30% of its base value, the survival engine will multiply the health rate with 0. We will cover every one of them, so you can learn a little bit more about it. If an event is triggered, apply effects,.If a condition is met, override effects,.Our survival engine has different types of actions, and they are: The base value is used to increase the boundaries of those stats, while start is only used when the first/new save is made. The rate value is applied to every set tick (you can read more about our custom Tick System on our blog, by clicking here). The base value is a maximum default value that is expandable. ![]() Our survival engine is integrated with our Game Manager window, and you can see a screenshot of Survival Engine below!Įvery survival stat has three modifiable variables, those are: The survival engine allows us to create rules that the engine will use to do something on every given custom tick (you can read more about our custom Tick System on our blog, by clicking here).ĭepending on custom modular rules survival engine analyses all variables and then triggers an action gives a sign that some event happened or, modifies the other variables by adding stat modifiers. Every variable is a custom class called STAT, this class has a base value and value that is calculated depending on the stat modifier. ![]() Our "survival engine" is a conditional rule system that affects survival variables such as health, stamina, food, water, etc. In this development blog, we will talk about our Survival Engine, our Day and Night system, and we will also show some screenshots! Here we are with another development blog, and we sincerely hope that you will enjoy it as much as we did enjoy writing it.īefore we start we want to say sorry for missing the development blog schedule, our team was working on many projects and because of that, we didn't catch the time to write a development blog. ![]()
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